Super Mario Galaxy

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Re: Super Mario Galaxy

Postby ujnhunter » Mon Jun 22, 2009 9:45 am

I have no idea? It showed up as the newest level unlocked and had a star? If I can skip it and play another level I'd rather do that...
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Re: Super Mario Galaxy

Postby fluffy » Mon Jun 22, 2009 10:41 am

I gave up on that game shortly after the second Bowser fight but I don't remember there ever being a point that there was only a single level available (certainly not the challenge levels), except at the very beginning. Have you been feeding the Lumas?
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Re: Super Mario Galaxy

Postby Generic » Sat May 29, 2010 4:54 pm

So the sequel came out this week. I've gotten a few galaxies in, and it plays more or less the same as the old one - with the addition of a couple of gameplay elements (Yoshi!), but a severe cutback on story. I guess this is only a problem if you're looking for something with as epic a scope as the first one, but like I said, the gameplay is pretty much the same. I'm having fun so far.
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Re: Super Mario Galaxy

Postby fluffy » Sat May 29, 2010 7:22 pm

In the first one I always felt like the main villain was the camera. I've heard they fixed it. True/false?
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Re: Super Mario Galaxy

Postby Generic » Sat May 29, 2010 11:59 pm

fluffy wrote:In the first one I always felt like the main villain was the camera. I've heard they fixed it. True/false?


That's not as easy a question as it may sound. By the end of the first one, I'd pretty much gotten used to the camera foibles. There have been a couple of parts of SMG2 in which it is unclear how close you are to the edge, &c, and a couple of parts so far where moving the camera is not allowed (which I still think should be a punishable offense), but overall it's been very playable.
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Re: Super Mario Galaxy

Postby fluffy » Sun May 30, 2010 12:32 am

I wish more games supported the classic controller.

Oh well. I'll probably pick SMG2 up some day. I was disappointed in the first one but it sounds like all the things I hated about the first one (convoluted level selection for the purpose of "story," limited gameplay mechanics, and a few other little quibbles) are fixed in the second. Plus, it has Yoshi.
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Re: Super Mario Galaxy

Postby Generic » Sun May 30, 2010 9:49 am

fluffy wrote:I wish more games supported the classic controller.

Oh well. I'll probably pick SMG2 up some day. I was disappointed in the first one but it sounds like all the things I hated about the first one (convoluted level selection for the purpose of "story," limited gameplay mechanics, and a few other little quibbles) are fixed in the second. Plus, it has Yoshi.


Yeah, it doesn't have the "convoluted" level selection, but I kind of miss that, oddly enough. Now there's a 2-D overworld screen, kinda like Super Mario Bros. 3. What did you mean by "limited gameplay mechanics?" I thought there was all kinds of cool stuff going on in the first one.

I was nervous about Yoshi when I saw the first trailers, but he handles pretty easily. I think they have some kind of aiming optimization going on with the Wiimote control. I just wish Yoshi could spit things out at an upward angle sometimes.
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Re: Super Mario Galaxy

Postby fluffy » Sun May 30, 2010 10:36 am

The core gameplay just seemed like a lot of samey stuff over and over, until you got to special levels which were just obnoxiously-done.
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Re: Super Mario Galaxy

Postby Generic » Sun May 30, 2010 2:21 pm

fluffy wrote:The core gameplay just seemed like a lot of samey stuff over and over, until you got to special levels which were just obnoxiously-done.


I didn't think that was a problem in the first one, but if you did think it was an issue, I suspect the addition of (several types of) ridable Yoshi and certain items like the Drill Bit might mollify you. On the other hand, they might just feel like token extensions of "variety" in a game that plays more or less the same as Super Mario Galaxy [1] throughout. I liked Super Mario Galaxy [1] enough that this is a selling point for me. If you didn't make it through the first one, maybe you'll want to rent the sequel before buying.
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Re: Super Mario Galaxy

Postby Reist » Sun May 30, 2010 4:01 pm

fluffy wrote:The core gameplay just seemed like a lot of samey stuff over and over, until you got to special levels which were just obnoxiously-done.

I think you'll like SMG2 then - it's got a lot more variety than the first. I've had a lot more fun playing it, and the camera seems less annoying to me.

Mind you, I just bought Uncharted 2 today, so I probably won't be playing SMG2 for quite a while. :)
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Re: Super Mario Galaxy

Postby ujnhunter » Tue Jun 01, 2010 7:57 am

fluffy wrote:I wish more games supported the classic controller.


This is the reason why my Wii playing days are few and far between.
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